Varik Keldun
Ancient
Mallius Odium
Ashen_Ring
Players Playing Bloodbath Demo
Immemorial
Cat Adopter
Ageless
Malleus Monday
OG 2020
Grim Scribe
Prophet
Vampire Scholar
Harbinger
So I figured I would make this thread because it popped up on the discord (ACWhammy) and this would be an easier place to gather feedback and keep it for reference.
LOOT
The biggest issue here is we don't know how the loot system is going to be specifically. The only thing I personally remember hearing is that the plan was to do something akin to blood omen 1 with the tarot card representing the items.
But some quick questions to ask for others to mull over and discuss their opinions.
What should / should not drop?
-Should everything drop? weapons, armor, potions, gold, resources, tarot cards, buffs. ect..
--or should things like gold / resources just auto add to your running total?
Who should / should not be able to take loot?
-Should it be first come first serve, round robin, everyone gets a copy of what dropped?
--What about power levelers / farmers / leaches who just sit and collect while others do the work?
How much loot should there be?
-Should there be a massive pool of RNG stat style items (Diablo / Path of Exile come to mind) to pick through?
-or should end mission reward where you know you will receive something valuable once your done and not worry about sifting through piles?
CURRENCY
The only questions here I can think of are..
-Should it be a gold(monetary) like item?(diablo)
-Should it be trade/craft type items(PoE)
-Should it be tradable between the different houses? (they may value things differently)
TRADING
-What should be tradeable?
--should things be account / character locked?
-Auction houses to sell goods?
-Real money markets?
My personal take on these things.
Loot -
To cut down on wasting time I would be more in favor of fewer items dropped as to not have to sift through 99% of the garbage that will just get passed up. Sure it is definitely something that many games do because of the RNG factor of finding top tier gear, and can make for diverse playstyles but this is also something that can be achieved through modifications / crafting. Monetary and crafting materials could be on their own separate inventory and gained through fighting, collecting, or end mission rewards.
Currency -
I do like the way PoE has their currency set - everything is used for something and can be upgraded / downgraded for the most part. It would be interesting if some of the things were used more by other houses but easier for you to get per se. Could add another dynamic to the game. That being said I am not against a pure gold or the like type currency.
Trading -
I have never personally liked account / character locked items, I would rather be able to sell it or give it to a friend after finding an upgrade or the like.
Auction houses should be a thing only IF the item base calls for it.
Real money markets tend to promote a Pay-To-Win attitude which I am against, but that also leads many groups to buy on SITE X and just get traded the stuff in game. Which leads to people being scammed / hacked / account stollen / account bans. So any implementation of a real money house would have to be done carefully and with some thought IMHO.
LOOT
The biggest issue here is we don't know how the loot system is going to be specifically. The only thing I personally remember hearing is that the plan was to do something akin to blood omen 1 with the tarot card representing the items.
But some quick questions to ask for others to mull over and discuss their opinions.
What should / should not drop?
-Should everything drop? weapons, armor, potions, gold, resources, tarot cards, buffs. ect..
--or should things like gold / resources just auto add to your running total?
Who should / should not be able to take loot?
-Should it be first come first serve, round robin, everyone gets a copy of what dropped?
--What about power levelers / farmers / leaches who just sit and collect while others do the work?
How much loot should there be?
-Should there be a massive pool of RNG stat style items (Diablo / Path of Exile come to mind) to pick through?
-or should end mission reward where you know you will receive something valuable once your done and not worry about sifting through piles?
CURRENCY
The only questions here I can think of are..
-Should it be a gold(monetary) like item?(diablo)
-Should it be trade/craft type items(PoE)
-Should it be tradable between the different houses? (they may value things differently)
TRADING
-What should be tradeable?
--should things be account / character locked?
-Auction houses to sell goods?
-Real money markets?
My personal take on these things.
Loot -
To cut down on wasting time I would be more in favor of fewer items dropped as to not have to sift through 99% of the garbage that will just get passed up. Sure it is definitely something that many games do because of the RNG factor of finding top tier gear, and can make for diverse playstyles but this is also something that can be achieved through modifications / crafting. Monetary and crafting materials could be on their own separate inventory and gained through fighting, collecting, or end mission rewards.
Currency -
I do like the way PoE has their currency set - everything is used for something and can be upgraded / downgraded for the most part. It would be interesting if some of the things were used more by other houses but easier for you to get per se. Could add another dynamic to the game. That being said I am not against a pure gold or the like type currency.
Trading -
I have never personally liked account / character locked items, I would rather be able to sell it or give it to a friend after finding an upgrade or the like.
Auction houses should be a thing only IF the item base calls for it.
Real money markets tend to promote a Pay-To-Win attitude which I am against, but that also leads many groups to buy on SITE X and just get traded the stuff in game. Which leads to people being scammed / hacked / account stollen / account bans. So any implementation of a real money house would have to be done carefully and with some thought IMHO.