Recent content by Danteu

  1. Danteu

    Afterparty answers: Merch ideas

    Has there been any consideration into putting cropped art on t-shirts/hoodies?
  2. Danteu

    Some idea's for monetization in a free to play game.

    I think having a continue source of revenue through cosmetics is a good idea for a free to play game. I also think inventory space should be as a premium feature (as long as the base inventory space is adequate). Another good idea of cosmetic would be particle effects or aura's around the player...
  3. Danteu

    I'm compiling my threads here for future Q&A

    These first four I find super important. https://deadhaussonata.com/forum/threads/will-rng-be-in-this-game-for-attacks.527/ https://deadhaussonata.com/forum/threads/will-there-be-skill-shots-or-skilled-abilities-that-dont-rely-on-auto-targeting-pathing.525/...
  4. Danteu

    Some suggestions I had for actvisionblizzard before they went crazy. (Maybe it can be of some use here or already been talked about)

    1.Templates/tools to make their own customized characters and weapons/outfits. *This could also be used to generate income for the devs where they take a % of the earnings of user generated content sold. 2.Campaign editors for people to make their own stories and mods. *This could increase...
  5. Danteu

    Will classes have the ability to parry/riposte, deflect, absorb and reflect?

    I'm a big fan of being able to dodge/parry attacks and counter attack with a successful parry like in Dark Souls and I'm wondering if there's any consideration into having that as an option in this game? I think being able to deflect attacks to reduce damage taken is a fun mechanic, imagine a...
  6. Danteu

    Will RNG be in this game for attacks?

    I do hope RNG will exist for combat to some extent, some randomness to PvP is a good thing but an even better thing for PVE content. Getting lucky with RNG dodges or parries in a crucial moment is what creates memories. Imagine being a rogue in WoW popping evasion and tanking the last % of a...
  7. Danteu

    Will we have more than 4-6 button choices to press in game?

    If it's to play well on consoles I can imagine 4-6 abilities being usable as to not overwhelm console players. Has there been consideration using button modifiers to increase ability options outside of 4-6 meaningful button presses? For example you could toggle overlays for different toolbars...
  8. Danteu

    Will there be skill shots or skilled abilities that don't rely on auto targeting/pathing?

    Has there been any consideration for skill shot systems to be added for each class in the game? I think each class should have one skill based ability default in each ones toolkit. An example of a skill shot would be a projectile that you shoot at an enemy that could be dodged. Another...