Wondering how much time has been spent on developing combat mechanics for Deadhaus so far. I truly believe this can make or break a game, and I am curious what the strategy for this is at this time. Has there been any discussion or plans revealed on how the combat system will work?
Now, onto some food for thought.
An aspect that lately I've been paying attention to in general gaming is the HUD, our ever-present head-up display.
Certainly one of the most useful tools that the player has at his/her disposition, where the constant feed of information auxiliates in split...
@Varik Keldun previously made a thread about Weapon Types that generated quite a few ideas. I'd like to expand upon some of them and contribute with suggestions, and initiate discussion on this topic.
From the little we know of the gameplay so far, we can tell there will...
Recently we were graced with a two hour long interview with some of Deadhaus' developers and Exclusively Games. This is an interview I've been looking forward to watching since a few months ago, and it did not disappoint.
Since the interview is far too long, I'll refrain from...
@Denis Dyack informed us on another thread about the addition of a new page on the website: Undead Classes
As usual, I'm going to list the most prominent content here and add my own remarks to it.
Death as the Undead
The death system in Deadhaus Sonata was designed to be...
Today I had a dream, and it was about Deadhaus, so I decided to share it here.
In my dream, my vision accompanied two men talking to each other walking in a corridor. They seemed to be in a gaming convention such as E3, and one of them worked in Apocalypse Studios. He was...
I want to share here and talk about some ideas I've had on how each character's mana type might be like in the game.
Note that I have no clue as to what they will actually be like upon release and don't even have a reason to believe any of them might be replicated in the game...