- Feb 8, 2019
- 20
- 41
- 78
There's something huge I want to ask. Each time I see these lines on a Deadhaus Sonata thread/website : "... How your character fits into the complex political system of the world. You make choices that have a lasting, maybe even permanent, affect on your character, and potentially on the world at large","Narrative driven","Twitch integration" and every words on the page that explains the ages, I get excited.
As far as I know, only one game has a system where the devs are making the world, creating factions and backgrounds, places and some characters... and that's it. Beside this, it is the players that forge the story and the events of this game. This game is EVE Online.
From the moment you finish the tutorial, you can be/do whatever you want. You can raid, exploit, protect, transport, research, explore, build, destroy, etc. If a corporation, or even a signle player, manage to do astounding exploits, it can be part of the official lore. Not an NPC character created for the plot, a obscur god or even the migthy hero of the prophecy, no. You, the player, you're going to get your name in the book. And speaking of books, an author have summarized the exploits, facts and events of many players and corporations in EVE Online : How wars started, the consequences, the break and birth of new or old alliances, etc. The first book is about the first decade (2003 to 2011 if I'm correct), the second one is coming this year. There's a chronology and even artwork of some of the most notorious players of that time.
Here are there examples from the first book.
All of this text to simply ask... will something like that be possible on Deadhaus Sonata? Will my name ever resonate on the echoes of time if I do great deeds? Can my lineage be a possible subfaction to choose upon creating a new character if I get things right? Will there be places marked with history with the names of players? Will we be able to build castles and cities that could be defended/taken with a complex political system? Will there even be books that could be just like EVE ones? I know it would be a lot and ton of work to realise that, but I think this is a path in the gaming industry full of potential but still not really explored. And when I read about Deadhaus Sonata... This is exactly what I always wanted.
Live a story is cool, but be part of it in all manners cannot be compared.
I know I ask a lot, it's maybe even too ambitious for now, but a guy cannot be sure unless he asks. And who knows, maybe that could give you ideas for the future?
As far as I know, only one game has a system where the devs are making the world, creating factions and backgrounds, places and some characters... and that's it. Beside this, it is the players that forge the story and the events of this game. This game is EVE Online.
From the moment you finish the tutorial, you can be/do whatever you want. You can raid, exploit, protect, transport, research, explore, build, destroy, etc. If a corporation, or even a signle player, manage to do astounding exploits, it can be part of the official lore. Not an NPC character created for the plot, a obscur god or even the migthy hero of the prophecy, no. You, the player, you're going to get your name in the book. And speaking of books, an author have summarized the exploits, facts and events of many players and corporations in EVE Online : How wars started, the consequences, the break and birth of new or old alliances, etc. The first book is about the first decade (2003 to 2011 if I'm correct), the second one is coming this year. There's a chronology and even artwork of some of the most notorious players of that time.
Here are there examples from the first book.
All of this text to simply ask... will something like that be possible on Deadhaus Sonata? Will my name ever resonate on the echoes of time if I do great deeds? Can my lineage be a possible subfaction to choose upon creating a new character if I get things right? Will there be places marked with history with the names of players? Will we be able to build castles and cities that could be defended/taken with a complex political system? Will there even be books that could be just like EVE ones? I know it would be a lot and ton of work to realise that, but I think this is a path in the gaming industry full of potential but still not really explored. And when I read about Deadhaus Sonata... This is exactly what I always wanted.
Live a story is cool, but be part of it in all manners cannot be compared.
I know I ask a lot, it's maybe even too ambitious for now, but a guy cannot be sure unless he asks. And who knows, maybe that could give you ideas for the future?