Lowlife
Long Dead
Mallius Odium
Ashen_Ring
Immemorial
Ageless
OG 2020
Zorins Treat
Old World
Harbinger
- Mar 27, 2019
- 37
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- 63
Im sure Apocalypse already has a great plan on levels and skills but one can only dream. I've talked about this briefly with other community members already but would like to get a more general opinion. So as industry standard for leveling in games goes "earn enough experience, earn a skill point and allocate it wherever!". Now what I am thinking of is a more niche leveling system. Instead of of just racking up xp and placing a skill point wherever, how about an adaptive leveling system? To me this would be more along the lines of no traditional levels and whatnot but would go off of whatever skills you use the most. Let's say for an example you choose to play a vampire that specializes in unarmed/armored claw attacks, you would eventually hit a threshold upon enough kills that levels up that specific skill. This could be a damage increase, range increase and or a cosmetic change to go along with it. Instead of awarding players for just earning xp for actions, make the player progress in a fashion that their gameplay style suits. This could even be a cross age system where if you sire further undead you could give them bonuses to said skill at an early stage for a new character. Im sure not everyone would be a fan of this but I would absolutely love something similar