Bloodlust:
- Is hard to fill up with only left mouse button melee attacks, by no means impossible, just hard. ( But it does make sense, if this is depicting us as the lowest level without any skills or gear/items available )
Mist Form:
- You can still " Mist Dodge " while having been knocked down by a Spearman's charge attack.
- I like that the moment you activate the " Mist Form Dodge skill " your eyes will glow Blue for the duration of the skill.
Exsanguinate:
- I would still claim that the range is to short for this to be used in any other way that a healing spell at the moment.
- As long as you started using Exsanguinate before a Spearman's Charge Attack hits you, and as long as you continue to hold down Q you will continue to drain the target(s) of the spell regardless when ever or not you will be knocked down by a Spearman's Charge Attack.
- You can interrupt Exsanguinate mid drain by Pressing F and activating a Finisher if an enemy besides you who is in the process of getting drained gets the Finisher Icon above their head, if you then press F you will stop draining the enemy and start using the Finisher on them.
Telekinesis:
- I find myself using quick tap Telekinesis a lot ( within the allowed range of my mana pool ) and almost never using the Fully Charged version of it, it's simply to mana intensive without much more benefit compared to a quick tap.
- During Wave 24 just after I used a Quick Tap Telekinesis Attack on 3 Legionnaires, my game froze at the exact moment my attack hit and stripped them of armor, around 3-5 seconds later my game crashed.
Audio:
- I alt tapped the moment I entered the arena and waited for more than 1 minute after the arena had already loaded before I alt tapped back in, and it was at that exact moment the bell rang ( it's suppose to ring out the moment the arena is ready correct ? ) alt tapping delays the Audio.
- Alt tapping during the Vampire Bat Reveal Event will still delay the sound for however long you are alt tapped and it's playing, for example If I alt tap for 2 seconds then there will be a 2 second on the Audio, for example the bat lands out of sink with the visual, it roars out of sync etc.
Loot:
- Picking up a Loot Card just before you run over the rune to activate the next Wave will still delay the start of that Wave until the Voice line is played, just like it did for the last few patches.
- Picking up several Loot Cards in a row at the end of a wave will result in the delay of the next wave by how ever long it takes to play those voice lines, there for I would like to suggest that instead of just delaying the next Wave, start it, and then having the voice lines be played at the beginning of the next Wave.
- It's possible to stand at such a spot that you will pick up a Loot Card the moment it drop, so you won't have a chance of knowing what Loot Card was just picked up. Which is frustrating, do to it often results in you picking up a new weapon which you were not planning to do.
- Pressing Esc right after picking up a Loot Card will make it spin around a very high speed like a Bay Blade while the game is paused.
- Weapons you are already using can Drop, this is kind of redundant and disappointing. ( it makes perfect sense that stuff like this will happen when the actual game is out, and we can play with other people and can trade or sell items )
Finishers:
- I really like the new finisher.
- The voice lines after the finishers are good addition to the game.
- Finishers can no longer be performed while in the Ethereal Realm.
- You can pick up loot cards while a Finisher is being performed.
- The way blood squirts out of the chest after a Legionnaire have had his heart removed looks okay, it does however looks like it comes out every 2-3 seconds, almost as if it was pushed out with a heart beat, which of cause is impossible, do to their heart just having been removed...
- I killed a Legionnaire who had the " Finisher Icon " above his head, and it took around 1 second after he was already dead before the icon disappeared.
- Before a Finisher was over a Spearman Knocked me down with his Charge Attack and a Centurion even used his Bless Attack, It is absolutely unfair that the enemies can move and attack before I have an option to even move or do anything else.
- I activated a finisher, my character was standing around 2 meters to the side of the Legionnaire clawing at the ground while the body was getting mauled and the head later exploded. I just barely managed to take a screen shot of the out of sync Finisher. ( you can see my characters left leg in the screen shot )
Edit: I have now had 3 Finishers where my character was not standing in the correct place while the Finisher was being executed. 1 time with the original heart pulling Finisher, twice with the mauling Finisher.
- Half way through a Finisher 2 Legionnaires started hitting me with their swords, one even decided to go in front of the camera blocking the view.
- just after a Centurion started his Bless Attack but before it landed on his sword I managed to start a Finisher on a Legionnaire, this made me immune to the Knockdown.
- I am a Huge fan of Finishers filling up your Health and Mana Meter and not just being pure fan service but having an actual in game effect/reason to use them.
- I ran up to 2 Legionnaires and started hitting the first one, around 1 second later both of the Legionnaires had the Finisher Icon above their heads even though I had not done any damage to one of them, after I had finished the first Legionnaire with a Finisher the second one no longer had the Icon above his head.
- Edit: I have had this happen 3 times now.
- I managed to Activate a Finisher while already having been knocked down by a Spearman's Charge Attack while laying on the ground besides the Legionnaire with the Finisher Icon above his head.
- Sometimes the moment a Legionnaire enters the Arena he will momentarily have the Finisher Icon above his head.
Other:
- Toggle Strafe On and Off is now back!
- While watching the Bat Form fly away at the end of the Reveal Event my character was in the shot: While he was standing there it looked like the gloves he had on was unequipped and then reequipped 2 times over the span of a few seconds. ( the wave before I did pick up a Loot Card with for the Gloves )
- Just after I was struck by a Centurions Bless Attack was hit by other Legionnaires and it pushed me from Physical Realm over in the Ethereal Realm, but I barely had any mana left so It almost instantly pushed me over in the Ethereal Realm, mechanically, but not visually, visually I am in the Physical Realm in my Ethereal Form. I took a Screen shot of it.
- Edit: This have now happened a 2 time.
- Edit: This have now happened a 3 time.
- Often a Centurion will refused to move around after a Bless Attack this seems to happen when a Bless Attack Results in you getting Pushed out of the Physical Realm.
- After having been knocked down by a Spearman's Charge Attack I was unable to move away from the spot I was knocked down in, however, instead my character continued to make invisible auto left mouse button attack ( there was no attack animations ) I even removed my hands from the keyboard and mouse and the attacks still continue to happen.
- Edit: I was the struck by another Spearman's Charge Attack and From that moment on I could move again and the auto attacks stopped.
- Just after re-entering the Physical Realm after having been in the Essential Realm both Shield Units was running away with their backs turned to me and they continued to run away for several seconds even after I came back to the Physical Realm ( where the 4 Legionnaires was waiting for me to re-emerge and attacked me within seconds )
- I encountered a Shield Unit that was holding his shield in an odd angle while his arm was lifted up, the shield did not glow blue when he activated the shield ability, and It even knocked me down to ground when I struck him with my sword, so the ability must have been active, there just wasn't a visual indicator that it was. Sadly I did not manage to get a Screen Shot of it.
- While alt tapped and writing feedback for this Patch my game crashed.
- Started the game up, loaded in the Arena, activated the 1 Wave by running over the Rune, then proceeded to run towards the elevator and smashing pots on the way ( because why not ) and then my game crashed ( with the same crash message we always get ) in the same spot as where I crashed in Patch 0.1.21 2 weeks ago when I did the exact same thing. I uploaded a Screen Shot of the Crash Info and the Screen Shot from Patch 0.1.21
- Edit: Booted up the Demo again and tried running up to the elevator without activating the Rune, this time the game did not crash.