Here you go fellow testers, a topic just for you guys to post feedback in for this latest Patch.
With the gameplay direction regarding the Bloodlust change being change from a Melee Heavy gameplay where before you used to only use Exsanguinate when you made mistakes for healing to how the current build is now: " you have to spam Exsanguinate to gain Bloodlust " it have resulted in my play style changing from melee focus to more of avoidance melee combat, Mist Form spam, Quick Tap Telekinesis and Exsanguinate and then only with a high Bloodlust do I engage in melee to finish off enemies that survived the Quick Tap Telekinesis attacks and Exsanguinates.
The new playstyle seems safer but also more passive even though I now use more of my abilities it feels like I am doing less. It's weird, you end up going out of your way to not engage weaker enemies all the time because you want to keep " Topping off " the bloodlust meter, where before to gain the most from the gameplay and the bloodlust meter you needed to rush towards combat with the reward of being able to attack faster and stronger, where now you get rewarded for not going in to melee but spamming Exsanguinate instead, I'm not a huge fan of the change.
Maybe there can be a happy medium where we won't lose our bloodlust, or gain less from using Exsanguinate but then still can gain bloodlust from melee attacks?
Bloodlust:
- I've now noticed this several times after Maxing out the Bloodlust Meter and draining enemies over and over that sometimes even long after the enemies are dead I start to lose a few % of the Bloodlust meter only for it to jump to full again, then the Bloodlust Meter starts draining again, only to again jump back to full, and this " Bouncing " of the almost full Bloodlust Meter, it even happened at least a few times after the last enemy of the wave was dead.
- I enjoy that you do not lose your Bloodlust when going from the " Material Realm " to the " Magickal Realm " this change gives you more options to play around with the " Teleportation Step Attack " and a fully charged " Telekinesis attack " which results in more fun gameplay.
- When you combine " Teleportation Step Attack and a fully charged Telekinesis attack " and use it to teleport up to Legionnaires that are being throw up in the air and then if you start holding down left mouse button to begin the sword attack combo it will alter the falling speed of your character.
- I just experience a " weird " audio bug regarding the Bloodlust scripted words/lines/chanting you get access to with a higher bloodlust, 2 different Audio ques was playing at the same time ( both Thor lines, at the same time talking over one another and then a few seconds later 1 of the lines stopped and the chanting began while 1 of the lines continued with Thor talking over the chanting. )
- Edit: The problem continued to persist and now I just managed to get the chanting to happen at the same time out of sync ( I'm experiencing 2 separate chanting at the same time, it's a rather weird experience )
- Edit: I was able to easily recreate the audio bug after using fully charged Exsanguinates on the first Legionnaire in the arena 3 times in a row.
Exsanguinate:
- I wish there were a sort of indicator regarding which enemies you are about to drain after using a Quick Tap Exsanguinate or a Fully Charged Exsanguinate Attack ( I play without using the target button because as long as I face the enemies I'll drain them regardless of targeting them or not. ) So it seems faster, safer and not redundant to keep using " Targeting "
- While using Exsanguinate while your health isn't full ( the red orb ) you do not gain Bloodlust, So I'm just reporting/confirming that the design change is working as intended.
- After the last Legionnaire was dead I had my Bloodlust Meter go from 3/4 full all the way up to full ( in jumps ) and then have the Meter start being drained for it to fill up, drain to around 90-95%, fill back up to full, this happened 12 times ( yes 12 ) before the Bloodlust Started to just drain like normal.
- Using a Fully Charged Exsanguinate on Legionnaires often/sometimes will result in them being stuck and not able to move ( they will just be using the walk animation without moving )
Edit: using Quick Tap Telekinesis or a Fully Charged Telekinesis Attack on a Legionnaires that are stuck because of a Fully Charged Exsanguinate will not make them unstuck.
Mist Form:
- Manually Cancelling Mist Form before the duration ends with " Spacebar " no longer results in you being stuck like it did in patch 0.1.9
- Using Mist Form while " Strafing " blocks the movement from the keyboard " A, D and S " and only repels you forward unless you use mouse to change direction, you seem to have way more control of Mist Form if you do not strafe.
Telekinesis:
- I think it's a shame that all that currently happens when you use a fully charged Telekinesis Attack on Legionnaires is that you throw enemies up in the air, what I wish happened instead was you being able pull enemies towards you, grab them by the throat, drinking their blood, snapping their necks, or simple use them as human shields. That's more in line with what a think a Vampire would do, makes you seem and feel more like a predator...
- Just as in patch 0.1.7 - 0.1.8 and 0.1.9 it's still possible to get on top of shield units after a knock-down with a quick tap Telekinesis Attack.
- If you use a fully charged " Telekinesis Attack " on units walking on the floor when a unit is un top of them the unit un top will also be lifted up in the air when the attack happens, he just won't have an animation of him being throw up there, it looked more like an invisible hand was lifting him up and down while he was still trying to walk towards me mid air.
- Trying to use a fully charged " Telekinesis Attack " and using the " Bloodlust Teleportation Step Attack " and hit enemies mid air is still a very fun to try and do.
- A fully charged Telekinesis Attack Results in you doing a " T Pose " grabbed a screen shot of it.
- I used a " Quick Tap Telekinesis Attack " on a Legionnaire that had just spawned which resulted in him entering the arena with the " Staggered " condition, however while he was staggered he was also gliding across the floor with the same momentum he would have had as if he was walking, it first stopped when he was no longer staggered, at which point he had almost crossed the entire arena, he then turned around and walked towards me.
Zorins Maw:
- Zorins Maw cannot break objects like your sword can ( Like the wooden weapon racks or the pots )
Strafing:
- It feels like the speed of " A and D " was reduces and is much closer to the speed of " S " this has resulted in " Strafing " feeling less useful.
- When you toggle " Strafing " on with " Shift " and you then " press " A or D " it can result in your character starting to Auto Run forward as if you were holding down " W " and not to the Left or Right as was planned when you pressed " A or D "
- After easily herding the Legionnaires with " Strafing " I managed to get one of them to go on top of another Legionnaire shield unit.
- After herding all the Legionnaires together in a big group my frames dropped from a stable 60 to 48-51 FPS. The FPS stabilized after I killed them all.
- With " Strafing " toggled on and after using Targeting on a Legionnaire and toggling it off again my movement became " weird/wonky" and now when I'm using " S " the camera rotates around to look at my character from the front while he is walking/running backwards and sometimes the camera would spin around my character. What would normally happen would be the camera showing your back, not the front.
- Edit: I recreated it again without " Strafing " and when holding down " S " your character would just sprint towards the camera like normal. So this " bug " only happens when " Strafing " is toggled on.
Other:
- First time I opened up the Patch 0.1.10 the game crashed.
- If you open up the Demo while being alt-tapped and moves the mouse around you still get audio feedback when ever the mouse cursor hovers over any area the video's or the menu would be, even though you are alt tapped to the desktop. You can still heard the burning/kindling as well.
- The lag just after entering the arena seems to have decreased a lot, not fixed entirely, it's less bad now for sure compared to patch 0.1.9 the lag stabilises faster where before it could take 1 or 2 rounds and you would often lag when you engage in combat against the first few Legionnaires, now it's just a few seconds after you enter the arena.
- The Demo definitely takes more time to open now than before and it takes longer to load the Combat Demo Room. With that said, I'll rather that a longer load time and no lag than a faster load time with a laggy gameplay in the first wave.
- I had a Wave where after I killed the last enemy the Rune didn't change away from the red color indicating the round was over so I spent a good minute running around to look for the mysterious none existent Legionnaire I was missing, eventually I ran over the Red Rune and it activated lowering itself, only to then active and spawn the wave, it never changed to the blue color but stayed red the whole time.
- Just as in all the other versions of the Demo body parts sometimes still glide/float over the floor like they wore soaked in soap and the floor was covered in ice. ( I must admit I find it amusing and that it looks funny, however I don't think this is working as intended so I'll keeping reporting it )
- Just as in Patch 0.1.9 the camera takes a detour when the Bat Form Reveal event starts and when it ends. This both happens when it's from the Rune and when it's from " T "
- After Pressing " T " I started the " Bat Form Reveal Event " while a wave was still ongoing, the weird part was the timing of the Bat Form when it landed in the Arena, it landed right on top of a Legionnaire which then resulted in a collision bug and the legionnaire could no longer move out of the Bat form, the event continued as normal, the Bat Form did all the things it usually does, just while a Legionnaire was inside of it. I managed to take 2 screen shots of it.
- Edit: After the " Batform Reveal Event " was over the Legionnaire was still stuck at the same spot/running on the same spot where the collision happened, without being able to leave it. Even after a " Quick Tap Telekinesis " he was still stuck there.
- After alt tapping mid " Bat Form Reveal Event " and tapping back in after it was done, the sound of the Bat Form even played as if it was paused while I was alt tapped, so even though the event was over I could still hear the bat form scream and it flying away even though that had happened maybe 30-45 seconds earlier in the game and had already listened to it, so there is a sort of weird audio feedback loop/cache problem?
- Edit: I have had this Audio Problem happen at other times after I alt tap and didn't pause the game.
- I managed to get on top of a Legionnaire Shield Unit without having him knock downed first and with a low Bloodlust ( so it was without the usual trick of " Quick Tap Telekinesis Attack " + " Bloodlust Teleportation Step Attack " all I did was holding down " Left Mouse Button " and the attack combo did the rest.
- While targeting is activated on an Legionnaire if you press and hold " A or D " it results in your character running forward as if he was using " W "
- After playing for around 15 minutes ( x amount of rounds ) the Legionnaires starts to become very passive, I just killed the entire group of enemies without any of them tried to attack me even ones... They never fought back and just stood there doing nothing.
- They seemed to have a hard time locating my exact position and several times the Legionnaires was facing the wrong way/decided to turn their backs to me.
Edit: This keep happening wave after wave, eventually the Legionnaires in Patch 0.1.10 seem to lose the ability to pinpoint your location. If I were to guess it's might have something to do with the ( " Added shared information to enemy decision making " ) which was added for this patch, I've seen Legionnaires turning their back to me and looking in the wrong direction, I also took a Screen Shot of it.
- If you keep playing a few waves after this then the Legionnaires will start to back away slowly or simply run away from you, similar but not quite identical to how the very first build of the Demo was when the Legionnaires would run away from you when they had low health, now they don't need low health to do so.
- Edit: Right after starting a new wave and running up to the closest one he still refuse to hit me.
- Edit: I checked if going to the " Magickal Realm " and " Essential Realm " and then back to the " Physical Realm " would " Reset " the Legionnaires, it did not. After waiting for my health to run out and then going back to the " Material Realm " the Legionnaires still won't attack me.
- Edit: This have now happened 3 out of 3 attempts. Eventually the Legionnaires just stop attacking you.
- Legionnaires can still be pushed out of the Arena ( Out of Bounds ) at the same location. The trick is to hit them with a Quick Tap Telekinesis Attack before they managed to get inside the arena. ( I was looking at them for at least 10 seconds and in that time they did not move at all, so I concluded that they were " Stuck Out of Bounds " and changed focus to the rest of the Legionnaires that was still alive inside the arena.
- Edit: The 2 Legionnaires that was stuck out of bounds managed to get back up to the arena, I don't know if they walked back up here or if they were teleported. I was " busy " running around killing legionnaires and when I returned to look at the 2 enemies out of bounds they were suddenly at the edge of the Combat Arena.
- Edit: As long as you don't stand at the edge looking at them but move at least a few meters back the Legionnaires that have been pushed out of bounds will begin to walk back towards the arena, they will however stop at the edge, as if there is a invisible barrier or wall they cannot cross.
- I managed to get out of bounds with the original high Bloodlust " Teleportation Step Attack " and fully charged " Telekinesis " I supplied a screenshot of it.
- Edit: It's still easy to get behind the bar with the high Bloodlust " Teleportation Step Attack " and fully charged " Telekinesis " trick.
It was harder to get back in the Arena, if you use the trick against the last enemy you can end up killing him which results in you being stuck behind the bar area without any way to get back in to the arena, resulted in your only option being exiting the arena and entering again ( the only way to get back in the arena is to use the same trick high Bloodlust " Teleportation Step Attack " and fully charged " Telekinesis " on an enemy inside the arena so you have a target to teleport to who is in mid air to cross over the invisible wall encasing the arena.
- I also managed to get up on top of the balcony but while trying to find a good place for a Screenshot I fell through it down back to the Arena.
- While being out of bound I started exploring to see how far away I could run away from the Arena, big mistake, I fell through the floor and now I'm just falling.
- Edit: I'm just falling now... however I can keep swinging my sword, and use all of my abilities mid fall, so that is nice. ( I would expect this means that I could have used Bat Form and flew back up if that was available? )
- Edit: I waited for all my health and mana to drain to see if there were any skelly bois down there, there were not.
- While standing beside the Skelly at the section where the balcony is collapses " screenshot 16 " the Legionnaires cannot pinpoint my location and keeps attack the air which is several meters away from actual position. ( I do not remember this location having that problem in earlier Patches than Patch 0.1.10 )
- The biggest culprit for out of bounds shenanigans for patch 0.1.10 are the use of the trick: high Bloodlust " Teleportation Step Attack " and fully charged " Telekinesis " to get to the pillars under the balcony, and then from there simply running out of the arena. Screenshot is provided, number 17.
- While doing a fully charged " Exsanguinate Attack " in the " Magickal Realm " while having low mana and then when your run out of mana being auto pushed back to the " Material Realm " and then being hit by a Legionnaire before the attack goes off if can result in you not being able to go back in " Magickal Realm " even though you have more than enough mana to do so.
With the gameplay direction regarding the Bloodlust change being change from a Melee Heavy gameplay where before you used to only use Exsanguinate when you made mistakes for healing to how the current build is now: " you have to spam Exsanguinate to gain Bloodlust " it have resulted in my play style changing from melee focus to more of avoidance melee combat, Mist Form spam, Quick Tap Telekinesis and Exsanguinate and then only with a high Bloodlust do I engage in melee to finish off enemies that survived the Quick Tap Telekinesis attacks and Exsanguinates.
The new playstyle seems safer but also more passive even though I now use more of my abilities it feels like I am doing less. It's weird, you end up going out of your way to not engage weaker enemies all the time because you want to keep " Topping off " the bloodlust meter, where before to gain the most from the gameplay and the bloodlust meter you needed to rush towards combat with the reward of being able to attack faster and stronger, where now you get rewarded for not going in to melee but spamming Exsanguinate instead, I'm not a huge fan of the change.
Maybe there can be a happy medium where we won't lose our bloodlust, or gain less from using Exsanguinate but then still can gain bloodlust from melee attacks?
Bloodlust:
- I've now noticed this several times after Maxing out the Bloodlust Meter and draining enemies over and over that sometimes even long after the enemies are dead I start to lose a few % of the Bloodlust meter only for it to jump to full again, then the Bloodlust Meter starts draining again, only to again jump back to full, and this " Bouncing " of the almost full Bloodlust Meter, it even happened at least a few times after the last enemy of the wave was dead.
- I enjoy that you do not lose your Bloodlust when going from the " Material Realm " to the " Magickal Realm " this change gives you more options to play around with the " Teleportation Step Attack " and a fully charged " Telekinesis attack " which results in more fun gameplay.
- When you combine " Teleportation Step Attack and a fully charged Telekinesis attack " and use it to teleport up to Legionnaires that are being throw up in the air and then if you start holding down left mouse button to begin the sword attack combo it will alter the falling speed of your character.
- I just experience a " weird " audio bug regarding the Bloodlust scripted words/lines/chanting you get access to with a higher bloodlust, 2 different Audio ques was playing at the same time ( both Thor lines, at the same time talking over one another and then a few seconds later 1 of the lines stopped and the chanting began while 1 of the lines continued with Thor talking over the chanting. )
- Edit: The problem continued to persist and now I just managed to get the chanting to happen at the same time out of sync ( I'm experiencing 2 separate chanting at the same time, it's a rather weird experience )
- Edit: I was able to easily recreate the audio bug after using fully charged Exsanguinates on the first Legionnaire in the arena 3 times in a row.
Exsanguinate:
- I wish there were a sort of indicator regarding which enemies you are about to drain after using a Quick Tap Exsanguinate or a Fully Charged Exsanguinate Attack ( I play without using the target button because as long as I face the enemies I'll drain them regardless of targeting them or not. ) So it seems faster, safer and not redundant to keep using " Targeting "
- While using Exsanguinate while your health isn't full ( the red orb ) you do not gain Bloodlust, So I'm just reporting/confirming that the design change is working as intended.
- After the last Legionnaire was dead I had my Bloodlust Meter go from 3/4 full all the way up to full ( in jumps ) and then have the Meter start being drained for it to fill up, drain to around 90-95%, fill back up to full, this happened 12 times ( yes 12 ) before the Bloodlust Started to just drain like normal.
- Using a Fully Charged Exsanguinate on Legionnaires often/sometimes will result in them being stuck and not able to move ( they will just be using the walk animation without moving )
Edit: using Quick Tap Telekinesis or a Fully Charged Telekinesis Attack on a Legionnaires that are stuck because of a Fully Charged Exsanguinate will not make them unstuck.
Mist Form:
- Manually Cancelling Mist Form before the duration ends with " Spacebar " no longer results in you being stuck like it did in patch 0.1.9
- Using Mist Form while " Strafing " blocks the movement from the keyboard " A, D and S " and only repels you forward unless you use mouse to change direction, you seem to have way more control of Mist Form if you do not strafe.
Telekinesis:
- I think it's a shame that all that currently happens when you use a fully charged Telekinesis Attack on Legionnaires is that you throw enemies up in the air, what I wish happened instead was you being able pull enemies towards you, grab them by the throat, drinking their blood, snapping their necks, or simple use them as human shields. That's more in line with what a think a Vampire would do, makes you seem and feel more like a predator...
- Just as in patch 0.1.7 - 0.1.8 and 0.1.9 it's still possible to get on top of shield units after a knock-down with a quick tap Telekinesis Attack.
- If you use a fully charged " Telekinesis Attack " on units walking on the floor when a unit is un top of them the unit un top will also be lifted up in the air when the attack happens, he just won't have an animation of him being throw up there, it looked more like an invisible hand was lifting him up and down while he was still trying to walk towards me mid air.
- Trying to use a fully charged " Telekinesis Attack " and using the " Bloodlust Teleportation Step Attack " and hit enemies mid air is still a very fun to try and do.
- A fully charged Telekinesis Attack Results in you doing a " T Pose " grabbed a screen shot of it.
- I used a " Quick Tap Telekinesis Attack " on a Legionnaire that had just spawned which resulted in him entering the arena with the " Staggered " condition, however while he was staggered he was also gliding across the floor with the same momentum he would have had as if he was walking, it first stopped when he was no longer staggered, at which point he had almost crossed the entire arena, he then turned around and walked towards me.
Zorins Maw:
- Zorins Maw cannot break objects like your sword can ( Like the wooden weapon racks or the pots )
Strafing:
- It feels like the speed of " A and D " was reduces and is much closer to the speed of " S " this has resulted in " Strafing " feeling less useful.
- When you toggle " Strafing " on with " Shift " and you then " press " A or D " it can result in your character starting to Auto Run forward as if you were holding down " W " and not to the Left or Right as was planned when you pressed " A or D "
- After easily herding the Legionnaires with " Strafing " I managed to get one of them to go on top of another Legionnaire shield unit.
- After herding all the Legionnaires together in a big group my frames dropped from a stable 60 to 48-51 FPS. The FPS stabilized after I killed them all.
- With " Strafing " toggled on and after using Targeting on a Legionnaire and toggling it off again my movement became " weird/wonky" and now when I'm using " S " the camera rotates around to look at my character from the front while he is walking/running backwards and sometimes the camera would spin around my character. What would normally happen would be the camera showing your back, not the front.
- Edit: I recreated it again without " Strafing " and when holding down " S " your character would just sprint towards the camera like normal. So this " bug " only happens when " Strafing " is toggled on.
Other:
- First time I opened up the Patch 0.1.10 the game crashed.
- If you open up the Demo while being alt-tapped and moves the mouse around you still get audio feedback when ever the mouse cursor hovers over any area the video's or the menu would be, even though you are alt tapped to the desktop. You can still heard the burning/kindling as well.
- The lag just after entering the arena seems to have decreased a lot, not fixed entirely, it's less bad now for sure compared to patch 0.1.9 the lag stabilises faster where before it could take 1 or 2 rounds and you would often lag when you engage in combat against the first few Legionnaires, now it's just a few seconds after you enter the arena.
- The Demo definitely takes more time to open now than before and it takes longer to load the Combat Demo Room. With that said, I'll rather that a longer load time and no lag than a faster load time with a laggy gameplay in the first wave.
- I had a Wave where after I killed the last enemy the Rune didn't change away from the red color indicating the round was over so I spent a good minute running around to look for the mysterious none existent Legionnaire I was missing, eventually I ran over the Red Rune and it activated lowering itself, only to then active and spawn the wave, it never changed to the blue color but stayed red the whole time.
- Just as in all the other versions of the Demo body parts sometimes still glide/float over the floor like they wore soaked in soap and the floor was covered in ice. ( I must admit I find it amusing and that it looks funny, however I don't think this is working as intended so I'll keeping reporting it )
- Just as in Patch 0.1.9 the camera takes a detour when the Bat Form Reveal event starts and when it ends. This both happens when it's from the Rune and when it's from " T "
- After Pressing " T " I started the " Bat Form Reveal Event " while a wave was still ongoing, the weird part was the timing of the Bat Form when it landed in the Arena, it landed right on top of a Legionnaire which then resulted in a collision bug and the legionnaire could no longer move out of the Bat form, the event continued as normal, the Bat Form did all the things it usually does, just while a Legionnaire was inside of it. I managed to take 2 screen shots of it.
- Edit: After the " Batform Reveal Event " was over the Legionnaire was still stuck at the same spot/running on the same spot where the collision happened, without being able to leave it. Even after a " Quick Tap Telekinesis " he was still stuck there.
- After alt tapping mid " Bat Form Reveal Event " and tapping back in after it was done, the sound of the Bat Form even played as if it was paused while I was alt tapped, so even though the event was over I could still hear the bat form scream and it flying away even though that had happened maybe 30-45 seconds earlier in the game and had already listened to it, so there is a sort of weird audio feedback loop/cache problem?
- Edit: I have had this Audio Problem happen at other times after I alt tap and didn't pause the game.
- I managed to get on top of a Legionnaire Shield Unit without having him knock downed first and with a low Bloodlust ( so it was without the usual trick of " Quick Tap Telekinesis Attack " + " Bloodlust Teleportation Step Attack " all I did was holding down " Left Mouse Button " and the attack combo did the rest.
- While targeting is activated on an Legionnaire if you press and hold " A or D " it results in your character running forward as if he was using " W "
- After playing for around 15 minutes ( x amount of rounds ) the Legionnaires starts to become very passive, I just killed the entire group of enemies without any of them tried to attack me even ones... They never fought back and just stood there doing nothing.
- They seemed to have a hard time locating my exact position and several times the Legionnaires was facing the wrong way/decided to turn their backs to me.
Edit: This keep happening wave after wave, eventually the Legionnaires in Patch 0.1.10 seem to lose the ability to pinpoint your location. If I were to guess it's might have something to do with the ( " Added shared information to enemy decision making " ) which was added for this patch, I've seen Legionnaires turning their back to me and looking in the wrong direction, I also took a Screen Shot of it.
- If you keep playing a few waves after this then the Legionnaires will start to back away slowly or simply run away from you, similar but not quite identical to how the very first build of the Demo was when the Legionnaires would run away from you when they had low health, now they don't need low health to do so.
- Edit: Right after starting a new wave and running up to the closest one he still refuse to hit me.
- Edit: I checked if going to the " Magickal Realm " and " Essential Realm " and then back to the " Physical Realm " would " Reset " the Legionnaires, it did not. After waiting for my health to run out and then going back to the " Material Realm " the Legionnaires still won't attack me.
- Edit: This have now happened 3 out of 3 attempts. Eventually the Legionnaires just stop attacking you.
- Legionnaires can still be pushed out of the Arena ( Out of Bounds ) at the same location. The trick is to hit them with a Quick Tap Telekinesis Attack before they managed to get inside the arena. ( I was looking at them for at least 10 seconds and in that time they did not move at all, so I concluded that they were " Stuck Out of Bounds " and changed focus to the rest of the Legionnaires that was still alive inside the arena.
- Edit: The 2 Legionnaires that was stuck out of bounds managed to get back up to the arena, I don't know if they walked back up here or if they were teleported. I was " busy " running around killing legionnaires and when I returned to look at the 2 enemies out of bounds they were suddenly at the edge of the Combat Arena.
- Edit: As long as you don't stand at the edge looking at them but move at least a few meters back the Legionnaires that have been pushed out of bounds will begin to walk back towards the arena, they will however stop at the edge, as if there is a invisible barrier or wall they cannot cross.
- I managed to get out of bounds with the original high Bloodlust " Teleportation Step Attack " and fully charged " Telekinesis " I supplied a screenshot of it.
- Edit: It's still easy to get behind the bar with the high Bloodlust " Teleportation Step Attack " and fully charged " Telekinesis " trick.
It was harder to get back in the Arena, if you use the trick against the last enemy you can end up killing him which results in you being stuck behind the bar area without any way to get back in to the arena, resulted in your only option being exiting the arena and entering again ( the only way to get back in the arena is to use the same trick high Bloodlust " Teleportation Step Attack " and fully charged " Telekinesis " on an enemy inside the arena so you have a target to teleport to who is in mid air to cross over the invisible wall encasing the arena.
- I also managed to get up on top of the balcony but while trying to find a good place for a Screenshot I fell through it down back to the Arena.
- While being out of bound I started exploring to see how far away I could run away from the Arena, big mistake, I fell through the floor and now I'm just falling.
- Edit: I'm just falling now... however I can keep swinging my sword, and use all of my abilities mid fall, so that is nice. ( I would expect this means that I could have used Bat Form and flew back up if that was available? )
- Edit: I waited for all my health and mana to drain to see if there were any skelly bois down there, there were not.
- While standing beside the Skelly at the section where the balcony is collapses " screenshot 16 " the Legionnaires cannot pinpoint my location and keeps attack the air which is several meters away from actual position. ( I do not remember this location having that problem in earlier Patches than Patch 0.1.10 )
- The biggest culprit for out of bounds shenanigans for patch 0.1.10 are the use of the trick: high Bloodlust " Teleportation Step Attack " and fully charged " Telekinesis " to get to the pillars under the balcony, and then from there simply running out of the arena. Screenshot is provided, number 17.
- While doing a fully charged " Exsanguinate Attack " in the " Magickal Realm " while having low mana and then when your run out of mana being auto pushed back to the " Material Realm " and then being hit by a Legionnaire before the attack goes off if can result in you not being able to go back in " Magickal Realm " even though you have more than enough mana to do so.
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Bat Form and Legionnaire Collision 1 Patch 0.1.10.jpg277.1 KB · Views: 5
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Bat Form and Legionnaire Collision 2 Patch 0.1.10.jpg393.1 KB · Views: 2
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Bat Form and Legionnaire Collision 3 Patch 0.1.10.jpg579.1 KB · Views: 2
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Legionnaire Stacking 1 Patch 0.1.10.jpg578.2 KB · Views: 2
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Standing on top of a shield unit 1 Patch 0.1.10.jpg741.2 KB · Views: 2
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Hearded enemies don't know my location 1 Patch 0.1.10.jpg647.5 KB · Views: 3
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Fully Charged Telekinesis Attack Results in Almost T Posing 1 Patch 0.1.10.jpg505.7 KB · Views: 4
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Enemy Stuck out of bounds 1 Patch 0.1.10.jpeg322.9 KB · Views: 4
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Enemy Stuck out of bounds 2 Patch 0.1.10.jpeg357.1 KB · Views: 4
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Target + running backwards 1 Patch 0.1.10.jpg446.8 KB · Views: 2
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Out of bounds Teleportation 1 Patch 0.1.10.jpg385.5 KB · Views: 1
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Out of bounds Teleportation 2 Patch 0.1.10.jpg482.2 KB · Views: 3
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Out of bounds Teleportation 3 Patch 0.1.10.jpg306.6 KB · Views: 3
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Falling through the floor 1 Patch 0.1.10.jpg350.5 KB · Views: 3
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Falling through the floor 2 Patch 0.1.10.jpg145.2 KB · Views: 1
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Enemies cannot pinpoint my location 1 Patch 0.1.10.jpg512.8 KB · Views: 0
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Biggest reasons for out of bounds 1 Patch 0.1.10.jpg410.8 KB · Views: 0
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