hi, after i looked at the Wraith art reveal video i start to understand how the death states will effect the game but there is some questions i want to ask about the system.
when i saw this image here what i thought about the system
Vampire will have 3 health bars (metirial/mana/essent)
Wraith 2 health bars (mana/essent)
Revenant 1 health (meterial)
i think from what i understand in the Wraith art video that every class have all the 3 states, and some classes will be stronger in some states and weaker in others.
maybe that ok if some states work like a come back from death mechanic for some classes but you also talked about the player have a way to power up states over the others but from what i seen you didn't talk about this way and that also made me have other questions like:
-are all states will have the same abilities with small changes in effects or every states will have it own abilities ?
-how the player gain xp ? by killing enemies or every class have a way like vamp the more blood he suck, or ghoul the more meat he eat ... ?
-how to power up/ add skills to the player? with talents tree or other ways ? and if talents tree it will work like world of warcraft (every states is wow class spec
and player can power up spec/states over the other)? or a unique way that allow to mix the upgrades between the states like for example add mana effect to physical/meterial ability and have attack with spell effects ?
so if every state will have it own abilities and it own gameplay style so how you guys plan to balance this states because if the classes + the states are not balanced some classes and states gonna be "meta" and more played in the player base and other classes will have less popularity and in the way you gonna use ages to create the lore the gameplay and lore will have many problems.
my main question here is how you guys plan to balance the classes with all this complicated systems in the game ?
a bonus question in the same topic i want to ask, is there spirital/spectral realm for some classes states or all the states are in the physical world ? (insperation from LoK SR )
when i saw this image here what i thought about the system
Vampire will have 3 health bars (metirial/mana/essent)
Wraith 2 health bars (mana/essent)
Revenant 1 health (meterial)
i think from what i understand in the Wraith art video that every class have all the 3 states, and some classes will be stronger in some states and weaker in others.
maybe that ok if some states work like a come back from death mechanic for some classes but you also talked about the player have a way to power up states over the others but from what i seen you didn't talk about this way and that also made me have other questions like:
-are all states will have the same abilities with small changes in effects or every states will have it own abilities ?
-how the player gain xp ? by killing enemies or every class have a way like vamp the more blood he suck, or ghoul the more meat he eat ... ?
-how to power up/ add skills to the player? with talents tree or other ways ? and if talents tree it will work like world of warcraft (every states is wow class spec
and player can power up spec/states over the other)? or a unique way that allow to mix the upgrades between the states like for example add mana effect to physical/meterial ability and have attack with spell effects ?
so if every state will have it own abilities and it own gameplay style so how you guys plan to balance this states because if the classes + the states are not balanced some classes and states gonna be "meta" and more played in the player base and other classes will have less popularity and in the way you gonna use ages to create the lore the gameplay and lore will have many problems.
my main question here is how you guys plan to balance the classes with all this complicated systems in the game ?
a bonus question in the same topic i want to ask, is there spirital/spectral realm for some classes states or all the states are in the physical world ? (insperation from LoK SR )