It's time for more feedback.
Bloodlust:
- It's a shame that you loose bloodlust while the new " Enemy Introduction Video's " are playing.
- It's still possible to get up on the balcony with a Blood Waltz Dash after a fully charged Telekinesis Attack.
Exsanguinate:
- Exsanguinate now being able to hit and drain multiple targets makes the skill a lot more useful and fun to play, It makes me feel more in control of the battlefield.
- I really like the sound effect when an enemy is starting to get drained, it's especially satisfying when it hits multiple foes in quick succession.
- Balance wise it's a good update that you can no longer drained enemies in the Essence Realm if your Mana is already full.
- If you start draining enemies just after they were knock backed or stunned they will be able to move and won't be displaying the " Getting Drained Animation "
- I LOVE how a well times Exsanguinate can be used to stop a charging Spear Unit mid Charge.
- I just managed to start draining the first enemy before his introduction video started, he was dead before it was over, the narrator didn't seem to notice though and just continued talking about him xP I took a Screen Shot of it.
- It's still possible to have Exsanguinate continue to drain an already Dead target. Screen Shot Provided. ( I first noticed this in Patch 0.1.11 )
Mist Form:
- Other than the mist form dodge can be useful to dispatch the shield units when their Stun Attack is ready I have nothing to add about this skill.
- I took a screen shot of victor looking at the screen with the " visual bug of Victor looking like his he is in the Essence Realm but actually is in the Physical Realm.
- If you activate Mist Form Dodge just after you pick up a Loot Card your character will lifted up in the air around 1 Meter in the direction you are dodging.
Telekinesis:
- I like the New Telekinesis Tarot Card " Icon "
- The nerf to Quick Tap Telekinesis was expected and deserved, that way it used to work before just made it the go to skill in almost all situations, it's still good now, just no where close to what it used to be, and that showed how strong it was before, that even after the nerf it's still a good skill.
- It's still possible to throw enemies far enough outside of the arena for them to fall down the cavass/chasm, and if you do the Legionnaire will not die, hence the round won't end. Took a Screen Shot of the most grievous defender of this happening, Screen Shot Nr. 8.
Loot:
- If you have picked up a Loot Card and activate a new wave, and In that wave a new enemy type is being described as the first time the 2 audio files will be played over each other/at the same time.
- Balance wise it makes perfect sense that the Heavy Attack on Maces have been nerfed hard, but it is also less fun, there was immense enjoyment of being able to strike 2 times a seconds over and over and over, it felt very satisfying to kill downed enemies like that xP
- Duplicate Loot can still drop.
- Duplicate Loot can no longer get picked up.
- Loot still cannot be picked up in while in mist form, or when you are in the Essence Realm.
Other:
- Regarding the Wave counter the word " Wave " and the " Numbers " aren't aligned, it was noticeable every time but was especially noticeable on wave 6.
- It's possible to " skip " the narration of the " Enemy Introduction Video's " by spam clicking " Esc " just as it's about to start, however, it also results it in never being played, so the " Enemy Introduction Video's " never ends, so you the camera is now just stuck on the Legionnaire and the " Enemy Introduction Video's " will never end, do it the narration never starting.
Edit: after waiting several minutes the narration less " Enemy Introduction Video's " finally ended, but now my game is stuck in Ultra Slow Motion where it takes maybe 8 seconds to take a single step, it feels and look like that I am moving at a few frame per second.
Edit: Slow Mo makes for good Screen Shots though.
Edit: After informing and showing Varik how to trigger the Slow Mo he was able to re-create it on the first try and should now have recorded it.
- After running up to a wall I realized I could run through it, took a a screen shot of it.
- Edit: Every single place on the map that looks like the wall section I am standing inside on the Screen shot also doesn't have collisions activated.
- Strafe is still " hold " to use and not toggleable, would love it if this was changed back to how it used to be, as in I don't have to hold down a button to be able to move in my preferred movement style. I understand it might not be the optimal movement style for people with controllers but it is for people with Mouse and Keyboard.
- I like the new Shield Unit buff/stun effect.
- I really like the new Stun Duration from getting hit by the Shield Units, it looks good and gameplay wise it seem much more fair, I also makes the gameplay more engaging and more punishing for not paying attention to what the Legionnaires are doing, which can only be seen as a plus. Huge fan
- I really like the new Updates to the Spear Units, it makes them more dangerous to face and the game play more fun
- You can lure the Spearmen Units on to the bridge with their Charge Ability, which kills them because that area is designed as out of bound for them.
- I had a Legionnaire getting stuck on a Pot, it was only after I moved around him to his other side and the pot was no longer in his path to me that he managed to move away from the pot.
Edit: I managed to do it again and took a Screen Shot of it.
- If you walk around a Legionnaire that have been stunned with a Mace attack he will still turn around and confront you, if you run around in a circle around him he will kill spinning around on the same spot so he is always facing you, I expect that this is unintended, do to you never being able to backstab enemies if this is a feature, and not a bug.
- You can no longer run around during the Bat Form Reveal Event like you could in the previous patches. ( At least not if you summon the Bat Form with " T " I Have yet to try and run around during the normal Bat Form Reveal Event after wave 14 do to my game always having crashed before that.
- I picked up a Loot Card ( Brigand's Cuirass ) quickly pressed " Esc " then alt tapped, waited a few second and alt tapped back in the game, it was at that moment that the ( Brigand's Cuirass ) Loot Card Was Narrated to me while the game was still paused.
Crashes:
- My game just crashed after I started draining the Centurion just after the " Centurion Introduction Video " he had also just managed to use the Lightning Ability before my Exsanguinate hit him and started draining, it was at that moment my game froze and then crashed moments later.
- Edit: I recreated what made my game crash the first time, and this time my game did not crash after I started draining the Centurion.
- My game crashed for the 2'nd time, I was using Mist form Dash to dodge a Spearman Unit at the exact moment a Centurion called down the Lightning, the moment the lightning hit his sword my entire screen turned white/flashed and the game crashed.
- My game crashed for the 3'd time, moments after the first Centurion used the Lightning Strike ability for the second time, just as it hit his sword while I was pummelling him with left mouse button.
- My game crashed for the 4'th time while running around in Slow Motion.
- My game crashed for the 5'th time the moment the first Centurion used the Lightning Strike Ability.
- My game crashed for the 6'th time during wave 1 when I ran over the bridge and up to the Elevator, before that I had smashed every pit and toggled off blood and gore in settings under F2. Screen shot of the crash message is provided. ( The Unity Error Code is identical to the Crash Error Code I had in Patch 0.1.17 )
- My game crashed for the 7'th time during wave 12 when a Centurion Lightning Strike Ability hit his sword.
- 5 out of my 7 crashes have not only been on a wave with a Centurion, it was also just at or after the Lightning Strike Ability was activated.
Final Thoughts of this Patch 0.1.18:
- Crashes aside, This is by far the best version of the Demo we have ever had, hands down, no contest.
Bloodlust:
- It's a shame that you loose bloodlust while the new " Enemy Introduction Video's " are playing.
- It's still possible to get up on the balcony with a Blood Waltz Dash after a fully charged Telekinesis Attack.
Exsanguinate:
- Exsanguinate now being able to hit and drain multiple targets makes the skill a lot more useful and fun to play, It makes me feel more in control of the battlefield.
- I really like the sound effect when an enemy is starting to get drained, it's especially satisfying when it hits multiple foes in quick succession.
- Balance wise it's a good update that you can no longer drained enemies in the Essence Realm if your Mana is already full.
- If you start draining enemies just after they were knock backed or stunned they will be able to move and won't be displaying the " Getting Drained Animation "
- I LOVE how a well times Exsanguinate can be used to stop a charging Spear Unit mid Charge.
- I just managed to start draining the first enemy before his introduction video started, he was dead before it was over, the narrator didn't seem to notice though and just continued talking about him xP I took a Screen Shot of it.
- It's still possible to have Exsanguinate continue to drain an already Dead target. Screen Shot Provided. ( I first noticed this in Patch 0.1.11 )
Mist Form:
- Other than the mist form dodge can be useful to dispatch the shield units when their Stun Attack is ready I have nothing to add about this skill.
- I took a screen shot of victor looking at the screen with the " visual bug of Victor looking like his he is in the Essence Realm but actually is in the Physical Realm.
- If you activate Mist Form Dodge just after you pick up a Loot Card your character will lifted up in the air around 1 Meter in the direction you are dodging.
Telekinesis:
- I like the New Telekinesis Tarot Card " Icon "
- The nerf to Quick Tap Telekinesis was expected and deserved, that way it used to work before just made it the go to skill in almost all situations, it's still good now, just no where close to what it used to be, and that showed how strong it was before, that even after the nerf it's still a good skill.
- It's still possible to throw enemies far enough outside of the arena for them to fall down the cavass/chasm, and if you do the Legionnaire will not die, hence the round won't end. Took a Screen Shot of the most grievous defender of this happening, Screen Shot Nr. 8.
Loot:
- If you have picked up a Loot Card and activate a new wave, and In that wave a new enemy type is being described as the first time the 2 audio files will be played over each other/at the same time.
- Balance wise it makes perfect sense that the Heavy Attack on Maces have been nerfed hard, but it is also less fun, there was immense enjoyment of being able to strike 2 times a seconds over and over and over, it felt very satisfying to kill downed enemies like that xP
- Duplicate Loot can still drop.
- Duplicate Loot can no longer get picked up.
- Loot still cannot be picked up in while in mist form, or when you are in the Essence Realm.
Other:
- Regarding the Wave counter the word " Wave " and the " Numbers " aren't aligned, it was noticeable every time but was especially noticeable on wave 6.
- It's possible to " skip " the narration of the " Enemy Introduction Video's " by spam clicking " Esc " just as it's about to start, however, it also results it in never being played, so the " Enemy Introduction Video's " never ends, so you the camera is now just stuck on the Legionnaire and the " Enemy Introduction Video's " will never end, do it the narration never starting.
Edit: after waiting several minutes the narration less " Enemy Introduction Video's " finally ended, but now my game is stuck in Ultra Slow Motion where it takes maybe 8 seconds to take a single step, it feels and look like that I am moving at a few frame per second.
Edit: Slow Mo makes for good Screen Shots though.
Edit: After informing and showing Varik how to trigger the Slow Mo he was able to re-create it on the first try and should now have recorded it.
- After running up to a wall I realized I could run through it, took a a screen shot of it.
- Edit: Every single place on the map that looks like the wall section I am standing inside on the Screen shot also doesn't have collisions activated.
- Strafe is still " hold " to use and not toggleable, would love it if this was changed back to how it used to be, as in I don't have to hold down a button to be able to move in my preferred movement style. I understand it might not be the optimal movement style for people with controllers but it is for people with Mouse and Keyboard.
- I like the new Shield Unit buff/stun effect.
- I really like the new Stun Duration from getting hit by the Shield Units, it looks good and gameplay wise it seem much more fair, I also makes the gameplay more engaging and more punishing for not paying attention to what the Legionnaires are doing, which can only be seen as a plus. Huge fan
- I really like the new Updates to the Spear Units, it makes them more dangerous to face and the game play more fun
- You can lure the Spearmen Units on to the bridge with their Charge Ability, which kills them because that area is designed as out of bound for them.
- I had a Legionnaire getting stuck on a Pot, it was only after I moved around him to his other side and the pot was no longer in his path to me that he managed to move away from the pot.
Edit: I managed to do it again and took a Screen Shot of it.
- If you walk around a Legionnaire that have been stunned with a Mace attack he will still turn around and confront you, if you run around in a circle around him he will kill spinning around on the same spot so he is always facing you, I expect that this is unintended, do to you never being able to backstab enemies if this is a feature, and not a bug.
- You can no longer run around during the Bat Form Reveal Event like you could in the previous patches. ( At least not if you summon the Bat Form with " T " I Have yet to try and run around during the normal Bat Form Reveal Event after wave 14 do to my game always having crashed before that.
- I picked up a Loot Card ( Brigand's Cuirass ) quickly pressed " Esc " then alt tapped, waited a few second and alt tapped back in the game, it was at that moment that the ( Brigand's Cuirass ) Loot Card Was Narrated to me while the game was still paused.
Crashes:
- My game just crashed after I started draining the Centurion just after the " Centurion Introduction Video " he had also just managed to use the Lightning Ability before my Exsanguinate hit him and started draining, it was at that moment my game froze and then crashed moments later.
- Edit: I recreated what made my game crash the first time, and this time my game did not crash after I started draining the Centurion.
- My game crashed for the 2'nd time, I was using Mist form Dash to dodge a Spearman Unit at the exact moment a Centurion called down the Lightning, the moment the lightning hit his sword my entire screen turned white/flashed and the game crashed.
- My game crashed for the 3'd time, moments after the first Centurion used the Lightning Strike ability for the second time, just as it hit his sword while I was pummelling him with left mouse button.
- My game crashed for the 4'th time while running around in Slow Motion.
- My game crashed for the 5'th time the moment the first Centurion used the Lightning Strike Ability.
- My game crashed for the 6'th time during wave 1 when I ran over the bridge and up to the Elevator, before that I had smashed every pit and toggled off blood and gore in settings under F2. Screen shot of the crash message is provided. ( The Unity Error Code is identical to the Crash Error Code I had in Patch 0.1.17 )
- My game crashed for the 7'th time during wave 12 when a Centurion Lightning Strike Ability hit his sword.
- 5 out of my 7 crashes have not only been on a wave with a Centurion, it was also just at or after the Lightning Strike Ability was activated.
Final Thoughts of this Patch 0.1.18:
- Crashes aside, This is by far the best version of the Demo we have ever had, hands down, no contest.
Attachments
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Something is wrong with the collissions 1 Patch 0.1.18.jpg545.9 KB · Views: 4
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Enemy Drained during their introduction video 1 0.1.18.jpg451 KB · Views: 3
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Enemy Stuck on a Pot 1 0.1.18.jpg554.6 KB · Views: 4
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Slow Mo Fighting looks Awesome 1 Patch 0.1.18.jpg460.6 KB · Views: 4
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Victor Close up 1 Patch 0.1.18.jpg365.1 KB · Views: 4
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Game Crashed 1 Patch 0.1.18.jpg272.3 KB · Views: 1
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Draining an already dead enemy 1 Patch 0.1.18.jpg540 KB · Views: 1
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From this possition 1 0.1.18.jpg388.7 KB · Views: 0
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