- I find the " Flythrough " option in the main menu slightly misleading:
Combat arena
Greyed out Player Crypt
Patch Notes
>>> Flythrough <<<
Quit
My original expectation from Flythrough was the ability to fly around with " No - Clip " in the combat Arena Demo Room, not being showed the Flythrough Video, therefor if possible I suggested such a No-Clip feature.
- I can confirm that the Start up lag seems to be gone, or at least much less of an issue now.
I've only had 2 lag spike where my frames dropped down to 42 and 47 respectively at the beginning of a round.
- The quick tap use of the Telekinesis is the strongest skill we have had in any of the patches, even when lifesteal was broken good it's wasn't as strong as mass strip of Armor/knock 5 enemies down at the same time which Telekinesis offers us right now.
- It's possible to drain almost your entire amount of mana with on charged up Telekinesis Attack, this is either over excessive or seems like a mistake.
- Several times I have been able to get on top of shield units by using quick tap Telekinesis and then proceeding to use left mount button attacks while they have been knocked down, the knockback duration/the time it takes the shield units to get back up again is more than enough time to get on top of them when they stand up.
This seems to happen more often when you have a higher Bloodlust.
- If you are a little eager and attack newly spawned enemies with telekinesis it's possible to lob them backwards which results them in fall down the cliff / off the map, which lets be fair is hilarious... However, the enemies do not die from this resulting in you having no way end the wave do there still being enemies alive.
I've only noticed this happens when you " push " enemies off in the direction the Batform leaves the arena. ( it is most likely possible to do this in all 4 directions of the arena, I have just only been able to do so in that specific direction.
- A fully charged drain attack often drains 2 enemies at the same time in the " Skelly Realm/Essential Realm " is this by design? " you target 1 target, yet it also drains the closest skelly boi as well.
- There is a several second delay from you killing the last enemy in a wave to the rune in the middle of the Combat Arena to registering the round is over.
- Standing on top of the Rune when a round ends often results in the next round not starting until you move off the Rune and back on top of it again.
- Several times in this patch I have run out of combat to try and avoid a melee swing from an enemy only to get hit regardless even though I have to have been at least 1.5 Meters ( If not more sometimes ) away from the enemy who just attacked, which should be way out of their attack range.
Instead of running away from them. I've now begun to side step the attack, or running past the enemy/behind them in mid swing to avoid the attacks entirely.
- Using a Fully Charged Telekinesis Attack to throw the enemies up to the upper " balconies " will result in them, at least some of the time falling to their death when they walk over the edge.
- The mace even though it now stuns for several seconds is still the weakest attack in our arsenal and I feel like I have to force myself to use it, which is weird because In theory a several second stun attack should be very strong, but it simply misses to often / It's so slow you sometimes get hit before you strike the enemy making the whole attack redundant. ( We want to use it to stun our enemies so we won't take damage so if we take damage while performing the stun attack, then what's the point in using it in the first place? )
- The Mouse Cursor still disappears in the video sections after you exist an Game Session in the Combat Arena Room which forced you to close the game through the task manager.
- The mythological rumoured footprints in blood pool have finally been confirmed, they only last a few seconds before they fade away though.
- When you go between the Mana Realm and Essence Realm it is possible to spawn inside the skellies/the Skellies being stuck inside you.
However you can just run in any direction to fix this collision bug.
- Pressing T triggers the Batform Event even though it is not highlighted in the control explanation.
I can confirm that it works in all 3 Realms.
- While being in the Essential Ream, I pressing " Backspace " ( the button above " Enter " ) twice, which healed me and then that forced be back to the physical realm, It also forced all the Skelly bois with me.
Skelly Bois die from a single swing of the sword.
Skelly Bois die from a single strike of the mace.
If you use exsanguinate on the Skelly Bois they lose blood and die, not mana or essence as expected.
The Skelly Bois are immune to a quick tap telekinesis attack.
After having used a fully charged telekinesis attack on a Skelly Boi I got permanently stuck in the animation and had to exit the game.
- While watching the Tarot card video explanation I clicked on the " wheel " at the bottom right to see if I could toggle on subtitles, I could not, however what I also noticed was I was given Access to a weird " menu " in the top left corner of the screen, I checked and you can also see this menu on the other video's, I am not sure if this is working as indented so I took a screenshot of it.