To begin, I am loving this so far. I have been having a blast, not only checking out the combat but getting to snoop around and getting that tasty background stuff from the intro vids. Even though the arena is limited I have honestly been having fun just killing these Legionairres over and over. But onto the listing of things.
Likes-
I love the music being related to attacking. Always have always will.
It feels great hearing a hearty Vae Victis again.
I also swear I saw a mug fit for a weary traveler from a distant city. Edit: Turns out it was a piece of pottery that got knocked near an enemies hand.
The blood pooling together to form bigger pools is awesome.
You can see the shadows of the vines hanging at the very top of the cave on the arena, scared me at first. Thought I was gonna get eatin by a surprise boss.
The setting is very well done, showing the many doors almost like possibilities waiting to be explored and each realm is easy to tell apart
The character models look really good as well. Love seeing their heads pop off when I use exsanguinate, like the cork popping out of a good mead
I like having the debug options showing enemy armor, balance, and health for checking thing. As well as FPS.
Things I'd Like to see-
Zorin
An animation letting us know if we are getting interrupted in attacks, so we can tell if we are stunned/ staggered vs just not attacking for some reason.
Something a bit smoother on the Maul attacks
When Zorin speaks it can get really hard to hear with everything going on, I have heard him say several lines but only understood two
Maybe an intro animation when starting the game, him throwing down a human he just feasted on or something
A less sensitive mist transform into the magical realm
Enemies
Would like to see them slip and fall in the blood sometimes, this would be a good thing for breaking someone away from the herd
Some begging for lives would be a nice addition to the atmosphere of this fine dining establishment
When they taunt maybe have them pause and point a blade take a stance so I know who to go after next
A Boss Wave with a bigger enemy, but sometimes you cant see it because we need to change realms
Arena
I know it will sound like blasphemy but... a way to clean up the blood. I couldn't tell but later into the demo I did start dropping frames. I am unsure if this is related to the amount of blood but a way to check would be to be able to "turn it off." A way to do this and stay thematic would be a shrine or something that could absorb the blood. Then as a way to reward a player for this you can pump the blood back into the arena "The Shining elevator style" or have the pillars begin to bleed, something along these lines.
Some intractable items in the arena would be nice. Not just cosmetic but mechanical as well. Have the fire pit in the corner be able to be lit up. Possibly even have a small cave in with some rocks falling. This could be tied to the blood clean up idea, feed the arena to get the arena itself to help you. This would be good for showing off the "Dungeon Master" system, using the blood as points to "purchase traps" and such.
Changes to the arena as we play, maybe show off the lighting abilities of the day night cycle. Possibly even having it affect Zorin making us have to dodge patches of sun.
I see a lot of rats around the arena, maybe have a number of them swarm a corpse every now and then to clean up the bodies.
Give the Bat Form Demo an AOE knockdown and a cooldown ( I spammed R at one point, this turned out to be a bad idea)
In the end this Demo is still much more than I expected to be honest. I truly enjoy everything the team has done so far and it has made me excited to see what more is in store us in the demo and the release itself. Keep up the astounding work all, and thank you.