I can't name classes because these depend too much on the lore of the game itself, and I don't know much about it, but I can talk about what sort of differences I'd like to see between them.
I would like to have each class being very different from each other from
a gameplay perspective, not just in aesthetics and powers. For example:
- One class plays like a fast-paced hack and slasher with powers (Vampire).
- Another class plays like a slow and deliberate melee fighter. Devastating attacks, lots of health and armor, but slow movements, perhaps reduced mobility, and more passive than active abilities.
- Another class is a melee ability-focused character. Quick cooldowns, weaker abilities, but with a lot of continuity between them.
- Another class is ranged, with shooting mechanics, rewarding aiming skills.
- Another class is ranged but focused on the use of spells and magic to create havoc, not so much in shooting well.
- Another class plays like a strategy game, with the summoning of units or the creation of AI-controlled structures from a top-down perspective.
- Another class focuses on supportive abilities, weakening opponents or amplifying the powers of other players, perhaps even through the possession of allies and simultaneous control of them.
- Another class is a flyer, and its fighting mechanics are differentiated from the other melee characters.
And so on.
The main point is that
each character feels like a unique experience, so that many people can find their place within the game and so that mastering different playstyles is rewarding and
refreshing. There are numerous ways to make this happen, and yyou guys don't need to restrict yourselves to classes, but this is something I'd like to see realized.
Now, if we have to talk about supernatural creatures, I believe you already must have quite a few ideas up in your sleeves already.
And people made some interesting suggestions here on this thread as well.
Without entering on the mythos of the game, some differentiated characters could be:
- A human that actually fights for the forces of darkness as a necromancer, or maybe as a trained hunter;
- Demonic entities (Humanoids with scales, claws, wings, and tails);
- Undead fantasy creatures, such as dragons, trolls, etc.;
- Werewolves;
- Gargoyles (I agree with
@derula very much on this);
- Zombies and skeletons (unless they are better reserved as minions);
- Horde monsters (a character that is composed of many other creatures, such as insects);
- Slithering creatures (such as snakes or worms, which travel underground and emerge to attack).
The typical horror characters such as Lichs and Wraiths must be already taken, so I won't mention them here.