Gameplay: Death systems for the Undead?

The death system in Deadhaus Sonata™ was designed to be consistent and philosophically aligned with occult literature.

One cannot simply kill a spirit without going through the proper rituals of exorcising that spirit. Examples of this philosophy can be seen in excellent shows like Supernatural, where the remains of a ghost need to be burned or destroyed to completely remove the entity from the realm of the living, or in Dungeons and Dragons, where the phylactery of a Liche needs to be destroyed before it can truly be put to rest, and echoed throughout occult literature.

A long tradition of necromancy (the magick for raising and communicating with the dead) posits that death and life are not binary states, but rather a smooth and permeable continuum along which many beings can wander.

A recent revival of interest in the magick of St. Cyprian, patron Saint of Necromancers, as well as a long-standing preoccupation with the family of the dead in vodoun tradition (such as the Ghuede loa, like Baron Samedi) confirms a continuing occult fascination with the liminal states in between life and death. These principles are applied consistently for all classes of undead in Deadhaus Sonata.
 
Denis Dyack

Denis Dyack

Founder