Deadhaus Sonata

A Narrative Driven Action RPG
The Trinary Systems
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Gameplay: Death systems for the Undead?

The death system in Deadhaus Sonata™ was designed to be consistent and philosophically aligned with occult literature.

One cannot simply kill a spirit without going through the proper rituals of exorcising that spirit. Examples of this philosophy can be seen in excellent shows like Supernatural, where the remains of a ghost need to be burned or destroyed to completely remove the entity from the realm of the living, or in Dungeons and Dragons, where the phylactery of a Liche needs to be destroyed before it can truly be put to rest, and echoed throughout occult literature.

A long tradition of necromancy (the magick for raising and communicating with the dead) posits that death and life are not binary states, but rather a smooth and permeable continuum along which many beings can wander.

A recent revival of interest in the magick of St. Cyprian, patron Saint of Necromancers, as well as a long-standing...
NEWS ROUNDUP: Genvid raises $6 million more from investors, unveils 5 games using its streaming tech
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"The game, being built on Amazon’s Lumberyard, lets spectators serve as a kind of virtual dungeon master, putting obstacles in the way of players. While players take on the roles of undead anti-heroes, livestream viewers can can trigger traps, spawn monsters, and otherwise affect gameplay via the stream."

Read more about how we're using Genvid Technologies streaming tech in Deadhaus Sonata.

Map Exploration
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The Community Herald will be your guide as we explore the several regions within the World of Nogosaua.
Almanac of the Necrolibriatas
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Discover lunar cycles and time of year within the world of Deadhaus. Deadhaus Sonata simulates a complete solar system to get full yearly seasons, different and accurate moon and day cycles, weather effects and much more. Check it out!
Lamentations
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Studying the schools of thought around the Sacred Trinity is wise. Indeed, the physical, the magickal, and the essential are a worthy foundation to build upon, but this is not the path I exhort. Many are those who assault my character as being solely driven by hatred, and although I will not deny that hatred exists within me, I believe it is misguided to dismiss my philosophy as mere rhetoric.

Hear me. We are in a time where everyone lies. Layer upon layer of deception compounds the consciousness to the point where there are so many mistruths that the average individual cannot deal with the cognitive weight of the deception and eventually succumbs to despair and tyranny. There is no hope for the truth has been lost.

Follow me and let the truth be a weapon. We will cut through the lies and show them the way.

We will kill them all.

3:7 – The Scrolls Of Lamentations Ngaztak,
The Leader of the Black Right Hand,
Malleus Odium and Revenant...​
Introducing Ages
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Deadhaus Sonata™ is currently in the pre-alpha active development stage. We will be releasing the game in “Ages” prior to full release which act as the foundation for narrative in our online free-to-play world and replaces the traditional concept of alphas and betas.

The Ages system combines several different core pillars of Deadhaus Sonata™ at a macro level: regularly scheduled content releases, narrative-driven design, and community-driven design. Ages will be one of the fundamental building blocks upon which we forge innovative narrative structures for gamers.

The first closed Alpha from our previous timeline is now called the First Age, and the first closed Beta is now called the Second Age.

With each Age, things will be permanently forged into the world by players, for all to discover and marvel at in later Ages. Once the Age is complete, all of the bonuses and accomplishments will no longer be available. Weapons crafted, stories...