Occultists roam across Malorum in search of the knowledge that will deliver their people from the dead. They hide their faces beneath masks in deference to the truth itself, which is always hidden. Their Dowsing Blades are forged by spoken word, a ritual conceived from hidden runes retrieved from hidden realms. They cut not only flesh but the fabric that separates one world from another, letting the Occultist step between, both opening and lighting the way as blade, as key, as torch.
Deadhaus Sonata is a narrative-driven action RPG where you play the undead fighting the living. In this video, founder and CEO Denis Dyack discusses the key points and features of the game and the latest technical updates.
In Episode 31 of Venture Games, my guest Denis Dyack, CEO at Apocalypse Studios, discusses his 30-year career in gaming, including founding Silicon Knights in the 90s; working with gaming industry legends including Hideo Kojima and Shigeru Miyamoto; and Apocalypse's upcoming narrative-driven Action RPG game, Deadhaus Sonata.
The creators of Eternal Darkness are on a mission to bring single-player storytelling to the multiplayer genre with their upcoming ARPG, embracing a future in the cloud.
Deadhaus Sonata is still early in development, with a public alpha they’re calling “the First Age” coming later in 2022. Knowing that it’s easiest to find the right tools before kicking off work, Apocalypse chose to experiment sooner than later, testing a wide variety of engines and development software to create their game. The team tried both Lumberyard and Open3D but essentially decided that Unity offered the most established toolset to help them scale rapidly.