The creators of Eternal Darkness are on a mission to bring single-player storytelling to the multiplayer genre with their upcoming ARPG, embracing a future in the cloud.
Deadhaus Sonata is still early in development, with a public alpha they’re calling “the First Age” coming later in 2022. Knowing that it’s easiest to find the right tools before kicking off work, Apocalypse chose to experiment sooner than later, testing a wide variety of engines and development software to create their game. The team tried both Lumberyard and Open3D but essentially decided that Unity offered the most established toolset to help them scale rapidly.
A very quick announcement, we've moved all of our previously aired Twitch vods onto a separate Youtube channel to remove the clutter and make sure that channel is used for Deadhaus Sonata updates and related content. All of our future streams will also go onto there once they're done, so subscribe if you don't want to miss out!
This is an announcement to let you know that the Community Roundtable streams as you know them are no more. While we did really enjoy showing off your forum threads, ideas and memes about Deadhaus, we also need to remember that right now we're focused on growing our community. The more people we reach out to and bring into the world of Deadhaus the better, and the fact is the Community Roundtable streams were not our most popular content we have put out. We want to put out content that everybody will enjoy, both long-standing community members and newcomers who are just discovering Deadhaus. As such, we will not be streaming today (July 28th) as usual.
Over the past week or so we've been asking for your feedback on what we can do to make these streams better, and what kinds of content you'd like to see instead. The biggest piece of advice we received was to make sure all the content we upload onto Twitch or Youtube is meaningful content to Deadhaus Sonata. In light...