A very quick announcement, we've moved all of our previously aired Twitch vods onto a separate Youtube channel to remove the clutter and make sure that channel is used for Deadhaus Sonata updates and related content. All of our future streams will also go onto there once they're done, so subscribe if you don't want to miss out!
This is an announcement to let you know that the Community Roundtable streams as you know them are no more. While we did really enjoy showing off your forum threads, ideas and memes about Deadhaus, we also need to remember that right now we're focused on growing our community. The more people we reach out to and bring into the world of Deadhaus the better, and the fact is the Community Roundtable streams were not our most popular content we have put out. We want to put out content that everybody will enjoy, both long-standing community members and newcomers who are just discovering Deadhaus. As such, we will not be streaming today (July 28th) as usual.
Over the past week or so we've been asking for your feedback on what we can do to make these streams better, and what kinds of content you'd like to see instead. The biggest piece of advice we received was to make sure all the content we upload onto Twitch or Youtube is meaningful content to Deadhaus Sonata. In light...
We finished Eternal Darkness on today's stream, so we need you guys to let us know what you'd like to see next! Vote below, everybody gets to vote for 2 options. If you vote for the "Other Option", please let us know what you'd like to see in the comments!
Happy Friday! Missed your chance to win a Risen founders pack during our last contest? No problem! Tune into today's Eternal Darkness stream with special guest @DistortionDevil and be entered to win a free RISEN founders pack!
Members of the SOTE Community – it’s been a long time since we’ve been able to reach out to you and give solid news about what we’re working on and where things are at. We want to give a heartfelt thanks for sticking with us through these last few years as we figured out a way to build a decent development studio so that we can create the games we want to make with no compromise. There’s been a lot of trials and tribulations getting to this point but we kept going because of the support that you’ve all given us even whilst things have been quiet and we haven’t been able to talk.
We’ve had a lot of feedback over the last few years from a lot of sources and after a lot of discussion and debate we’ve come to agree with the feedback that now is not the right time for Shadow of The Eternals – it’s not canceled but it is also not going to be in active development for a while. Frankly, we’ve tried for a long time to make this happen because we love it and we know there’s...